a document about the HCB investigation put together by @ConeBone, with a summary of the features in the HCB build https://docs.google.com/document/d/1sNvp5r1-CsOQM3g--A2vMhICooMVy0C7g7hpYqOrEMQ/edit "Inconsistent Inputs Proven Through MACRO's", by GalactixJR: https://www.reddit.com/r/RocketLeague/comments/8c9dla/inconsistent_inputs_proven_through_macros/ Previous reddit post, also by GalactixJR, about inconsistencies - which got a reply with an explanation from Psyonix_Corey : https://www.reddit.com/r/RocketLeague/comments/8alpv4/someone_finally_proved_heavy_car_developers_must/ a comment that we have from G2 Rizzo about heavy car bug - testifying that he felt the game was much smoother on a LAN build. Once again credit to GalactixJR: https://imgur.com/a/K26Iu KarbonIced CPU finding's. : https://www.reddit.com/r/RocketLeague/comments/86kt3o/hcb_workaround_network_ports_and_file_locations/ "The physics and networking of Rocket league" by Jared Cone at GDC 2018. a must see if you're doing some research on HCB. http://www.gdcvault.com/play/1024972/It-IS-Rocket-Science-The Another attempt to suggest a possible fix for HCB, this time involving changing windows registry files. by KarbonIced: https://psyonix.com/forum/viewtopic.php?f=34&t=34488 Older github posting by a user who compiled info regarding RL server-game interactions. Many definitions are contained. https://github.com/e00E/Rocket-League-Api/blob/master/rocket_league_api/rocket_league_api.py "Known facts about game internals" a page summarizing useful information we got from @ConeBone , by @mag.py https://gitlab.com/heavycar/research/issues/2 Bakkesmod WIKI : (player position coding works - other stuff is outdated): http://bakkesmod.com/wiki.php